Things like this make me worry for the video game industry as a whole.Twitch, YouTube & Corsair Partner. If this becomes the standard for gaming as time goes on, I will more than likely only play old titles that didn't abuse the player base. The way this game is designed to abuse paying and non paying players, makes me sick. Even the battle pass includes items that will make the paying players more powerful. I could never take part in games with purchasable drop rate boosts that are only available in the shop. I could deal with items that boost experience gained through killing mobs and finishing quests for thirty minutes to a couple hours. The inclusion of those microtransactions, ruin an otherwise potentially amazing game. The game alone, without microtransactions that effect drop rates of items that make your character more powerful, seems to be solid and even fun. I love the concept of a mobile Diablo game. I personally cannot support that kind of business practice. It is designed to pull in people who love the Diablo formula and are willing to ignore the pay to win elements, as well as take advantage of the people who are more impulsive when it comes to spending and wish to be as powerful as possible. I feel like I would probably like it too much to be bothered by it being pay to win, and there lies the problem. With that said I feel like I can't allow myself to try Immortal. I even paid for the Diablo II Resurrected. I tried to like Diablo III, and just was not drawn into the game the way I was with the previous titles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |